Things From Games We Wish We Had in Real Life

The gaming world has brought many wonderful things. We can effortlessly climb the tallest mountain to stand on its peak gazing out unto all creation; we can immerse ourselves in the broken, dystopian aftermath of the apocalypse, or fly to the unknown reaches of outer space. The point being, gaming has enabled us to escape reality and enter the world of the developers and our own imaginations.

With these gaming worlds, though, come elements that, let’s face it, we would really, really love to have access to in real life. We don’t necessarily mean driving like a lunatic and not facing the consequences, as we would in something like GTA. No, we mean the minor details in games that make the world a little easier to digest. Here’s our list of things from gaming we wish we had in real life.

Fast Travel

Fast travel, available in so many games these days, would an utterly awesome thing to have in real life. Imagine being able to instantly transport yourself to somewhere you’ve already been, without the effort of actually having to travel there. A bit cold at home? Zap yourself over to the Caribbean for a few hours to warm up before returning home for dinner. Need to nip down to the shops, but it’s raining and they’re a good couple of miles away? No problem with fast travel. Yep, we’d definitely go for a real-life fast travel.

Health Potions

It’s a well-known fact that health potions are red in colour; unless you’re playing Doom, in which case it’s a blue floating orb with a face. Drinking real world red-coloured beverages doesn’t always offer the same effect as drinking in-game health potions. Most of the time, you’ll wake up after consuming too many re-coloured drinks wishing you had a real-life health potion to quickly restore you to your former self. A health potion would be a wonderful thing indeed. Diseases could be cured with a single swig of the bottle, that hangover would be gone instantly; dodgy knee from playing Rugby? Not anymore, grab a health potion from your local chemist and you’ll be back in the scrum in no time.

Sell Anything

In a game you’re walking around the wonderful landscape, taking in the splendid graphical views that present themselves at every opportunity, and marvelling at the detail gone into the grass gently swaying in the breeze. Suddenly you come across a leather set of greaves (as you do in some games), and pick them up. Later, you sell them in a town for a cracking price. Wouldn’t it be great to have something that easy in real life? Granted, you could stick them on eBay or Facebook Market Place, or similar, but the experience isn’t the same. The buyer isn’t going to give you a bad review because the greaves looked a ‘little worn’, and you’re not going to get ripped off when the buyer’s PayPal account turns out to be fake. In-game selling is so much easier than the real-world.

Easy Money

Loosely based on the last entry, isn’t making money in games massively easier than real life? As an example, we played the latest Assassin’s Creed game recently, and within an hour or so we went from having zero Drachmae to thousands. Imagine that as your hourly wage for real. Being able to find several hundred of the aforementioned leather greaves and selling them all for four or five gold coins, while also selling rusty swords, parts of dead animals, and a few sweet rolls, can net you a considerable sum. Would you rather be doing that than your current job?

Being Able To Carry Tons Of Stuff

Most of you will probably regularly experience the pain of having to carry four loaded shopping bags home. Those handles that dig into your hands and cut of the blood supply, along with the lines on your fingers they create that seem to last for hours. In-game, however, you never have that problem. True, you can only carry a limited amount before your character slows down due to being overburden, or you’ll simply see a message informing you that there’s too much in your inventory. But, when that happens, you’re carrying: three swords, a lance, six sets of armour, enough food to sink a small ship, goodness knows how many bottles of potions, several wolf hides, maybe a machine gun or two, a sniper rifle, a couple of witch heads, a bow and at least 290 arrows. We’d rather like the ability in real life to carry that much before we can’t handle any more.

In-Game Console

Can you hack real life? If common theory turns out to be correct, and we are in fact living in some form of virtual simulation, then there must be an admin console we can get access to? Whether you subscribe to that particular theory or not, you have to admit that being able to give yourself god mode for a limited time, or suddenly spawn a few hundred lock picks would be a pretty cool element to everyday life. Off base jumping this weekend? It might be wise to drop into the console for a bit of immortality protection. Accidentally run over the neighbour’s cat? No problem, just quickly get to the console and resurrect the poor moggy. Everything is possible when you can access the console.

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Skip Scenes

You’re on your way out and you run into someone you know. You’re not necessarily friends with them, you just know them, however, they stop and engage you in a lengthy conversation. You could easily state that you’re on you’re way to catch a bus and need to go, but likely you’ll stop and listen to them as they drone on. Wouldn’t it be great to be able to hit the Spacebar and skip the conversation? Just think, you could cut out all that getting up in the morning, going to the toilet, letting the cat in, feeding the cat, making everyone’s packed lunch, putting the kettle on… you could just skip to the part where you sit down for that lovely first brew of the morning, and everything is done. Obviously you wouldn’t skip parts of life that are essential, or when your other half is trying to explain something important to you. Or then again…

If you can think of any good in-game elements that would be great in the real world, then let us know in the comments below.

David Hayward

David has spent most of his life tinkering with technology, from the ZX Spectrum, getting his hands on a Fujitsu VPP5000/100 supercomputer, and coding on an overheating Raspberry Pi. He's written for the likes of Micro Mart, Den of Geek, and countless retro sites and publications, covering reviews, creating code and bench testing the latest tech. He also has a huge collection of cables.

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