Terraforming Earth – Review

Sometimes a game will come along and remind you what an ODDWORLD we live in.

  • Lost Robots
  • terraforming.earth
  • £23.79, $24.99, 23,90 €
  • Compatibility: macOS 10.7 64-bit

Oscar Wilde famously said “Imitation is the sincerest form of flattery…”, I’m not entirely sure but I am pretty convinced he wasn’t talking about Lost Robot’s Terraforming Earth. If he was then I am equally positive he would be referring to the huge similarities between this game and the much loved fifth generation console game, Oddworld: Abe’s Oddysee.

But, before we get to those gameplay comparisons let’s address some positives. This game is endless, the procedurally generated levels will change every time you play, basically making the experience one that lasts forever. Most shocking is that the levels are always challenging and during this play through, at least, are completely unique.

As attractive a concept and massive selling point that this is, its appeal is overwhelmed by the underwhelming gameplay. Getting back to the name dropping intro, Terraforming Earth is a clone of aforementioned Abe’s Oddysee. Blending platforming, basic combat and puzzle solving with a cast of characters each offering a unique ability. This mix demanding the player employs logic and team works to reach the end of each level. This combo is a proved winner, unfortunately for developer Lost Robots, Abe did it so dramatically better twenty three years ago.

Sadly every quality that makes Oddworld still endearing, its charming cast, strong narrative, fantastic visual style and the memorable sonics and score, are lacking here. The visuals and sound seem like they were not expanded upon after the proof of concept stage, the plot is cliche at best and the cast are interchangeable. The inclusion of a multiplayer co-op mode is an original one but alas not enough to push this beyond the two star rating.

If you are asking the player to join you on a never ending adventure. you really do have to make it a worthwhile one. Terraforming Earth isn’t…

Terraforming Earth
  • Overall


When a game does little more than make you wish you were playing something else, things have gone rather wrong.

+ Clever level design
+ Multi-Player mode
– Underwhelming art style
– All too familiar

Ian Osborne

Ian has worked on computer and video games magazines since the legendary Crash and Zzap! 64 in the early Nineties, so he’s seen many changes over the years (including an expanding waistline and receding hairline). A lifelong Mac user, he bought his first Mac in the year 2000. It’s a testament to the resilience of the Mac that his mother is still using that computer to this very day.

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